nice reply koepi ;) regarding q.7, after watching the mv in 'action', about the interv4 mode, i can say in much certainty that the 4 mv are NOT smaller than 1 mv, but they are used when the 4 blocks move on relatively different directions. hence using 4 mv will hopefully give a smaller number of bits than 1 mv + all the errors [=actual textures differences] that have to get encoded with it.
Nope :P ;) Enough of deep-technical stuff, everything deeper will confuse the users :/ Just a hint: if there is not "much" motion for a MB, in the next frame it's MV gets less bits, it's as simple as that (and works surprisingly well since it sounds wrong in the first place). If you know vectors, you know what that means. Regards, Koepi
Exactly! Neither by "psychovisual enhancements" or "Adaptive Quantisation" I would infer what it really does... BTW, I also learned not to use "Cartoon Mode" with anime :D
Actually, I prefer waiting till after 1.0 final, because that's when the real fun starts, with quality-checking plugins and such. I've already got two ideas. They are:Full-frame inverse lumimasking Result texture coding I'll let you fantasize about what that might mean :D.